Shadax the Solstice Sorcerer

Level

 

KXP

Wizard

123 456 789 A

1

0

1-- --- --- -

2

5

11- --- --- -

3

10

211 --- --- -

4

20

221 --- --- -

5

40

222 1-- --- -

6

80

222 1-- --- -

7

160

322 21- --- -

8

320

322 21- --- -

9

640

332 221 --- -

10

1200

332 221 --- -

11

1500

333 222 1-- -

12

1800

333 222 1-- -

13

2100

433 322 21- -

14

2400

433 322 21- -

15

2700

443 332 221 -

16

3000

443 332 221 -

17

3300

444 333 222 -

18

3600

544 433 322 -

19

3900

554 443 332 -

20

4200

555 444 333 1

21

4500

555 444 333 1

22

4800

555 444 333 2

23

5100

555 444 333 3

24

5400

555 444 443 3

25

5700

555 444 444 4

26

6000

555 554 444 4

27

6300

555 555 544 4

28

6600

555 555 555 4

29

6900

555 555 555 5

30

7200

665 555 555 5

31

7500

666 655 555 5

32

7800

666 666 555 5

33

8100

666 666 665 5

34

8400

666 666 666 6

35

8700

776 666 666 6

36

9000

777 766 666 6

A picture containing photo, old, holding, table

Description automatically generatedRace Adjustments:

 

Str

Dex

Con

Int

Wis

Chr

Cml

AT

hp

TH

Div

+3

-3

-3

+3

+3

-3

+2

+0

+6

+0

÷1

 

Requisites:

Str 16, Int 20

 

Race Slots 1, Class Slots 2

Alignment:

Any G  

HD/level:

1d6

Feats:

3+level/3

To Hit:

0+level/2

Save Table:

2+level/2

Groups:

PC-Designed, Wizard, Archetype

Complexity:

CF=2

 

“Each hundred years on full moon’s rise, High in the winter solstice skies, The spell that cloaks the staff shall break, Revealing that which all would take….”

2 for 1 trading. Exceptional Int; bonus = (stat)-12.

Knows Wizard spells. Int bonus to progression.

You get +N*100% bonus experience, where N= (number of new dungeon rooms visited; max 252 rooms +5*magic items found in new dungeon rooms; max 52 items)/512. Max N=1.

Each Level: Choose an item below. You get that item.

Level 1: Continuous Map the Dungeon spell (Cartographer2 Improved).

Level 1 ¶: You have a free purple Padre hat and cloak. (AC+2, +LVL,+LVL)

Level 1: You have 4 potion slots (2 doses each, upgraded to 4 at level 2) to hold the potions detailed below.  You can drink up to any number of these potions with a P action. Their duration will last indefinitely as long as you stay in the same room you drink them in. You can use a normal magic potion to refill these.

Item

Effect

Shield of Life/Blue Potion

1V, 4/d: Immune to moving enemies and moving enemy weapons.

Elixir of Destruction/Purple Potion

1V, 4/d: Destroy all moving objects/creatures in a room (fort save).

Guardian of Time/Yellow Potion

1V, 4/d: Timestop all moving objects in a room with hole in the middle (fort save).

Eyes of the Blind/Green Potion

1V, 4/d: See Invisibility as per spell.

Hats of Life

1 Heals mini-class pick at your LVL.

Blasting Bombs

1F: Create Door (Cartographer2 Improved).

Floor Portals

1F, 1/d: Move up or down 1 DL.

Spinning Coins

1D, 1/week: True Resurrection

Level 2: 1M, LVL/d: Summon a DL (LVL+2)/2 Marching Skull, Evil Eyeball, Bow-legged Troll, Slime Ball, Attack Fur, Tripod Spider, Tusk Demon, or Four-Eyed Head-Feet.

Level 3: Free Magic Elvin Boots. (AC +2, +LVL/+LVL, Can jump up to 20’)

Level 5, 10, 15 & 20: Gain a Kâstleröck Key (1V, 1/d: Create Door or Block).

Level 6, 12, 18, 24, 30 & 36: Gain a Staff of Demnos piece that acts as a LVL*1000 gp Metamagic Rod.

Level 36: Staff of Demnos: 1S, once: Lightning Bolt + Erase Boss (no resist).