Level
|
KXP
|
Wizard
123 456 789 A
|
1
|
0
|
1-- --- --- -
|
2
|
5
|
11- --- --- -
|
3
|
10
|
211 --- --- -
|
4
|
20
|
221 --- --- -
|
5
|
40
|
222 1-- --- -
|
6
|
80
|
222 1-- --- -
|
7
|
160
|
322 21- --- -
|
8
|
320
|
322 21- --- -
|
9
|
640
|
332 221 --- -
|
10
|
1200
|
332 221 --- -
|
11
|
1500
|
333 222 1-- -
|
12
|
1800
|
333 222 1-- -
|
13
|
2100
|
433 322 21- -
|
14
|
2400
|
433 322 21- -
|
15
|
2700
|
443 332 221 -
|
16
|
3000
|
443 332 221 -
|
17
|
3300
|
444 333 222 -
|
18
|
3600
|
544 433 322 -
|
19
|
3900
|
554 443 332 -
|
20
|
4200
|
555 444 333 1
|
21
|
4500
|
555 444 333 1
|
22
|
4800
|
555 444 333 2
|
23
|
5100
|
555 444 333 3
|
24
|
5400
|
555 444 443 3
|
25
|
5700
|
555 444 444 4
|
26
|
6000
|
555 554 444 4
|
27
|
6300
|
555 555 544 4
|
28
|
6600
|
555 555 555 4
|
29
|
6900
|
555 555 555 5
|
30
|
7200
|
665 555 555 5
|
31
|
7500
|
666 655 555 5
|
32
|
7800
|
666 666 555 5
|
33
|
8100
|
666 666 665 5
|
34
|
8400
|
666 666 666 6
|
35
|
8700
|
776 666 666 6
|
36
|
9000
|
777 766 666 6
|
|
Race Adjustments:
|
Str
|
Dex
|
Con
|
Int
|
Wis
|
Chr
|
Cml
|
AT
|
hp
|
TH
|
Div
|
+3
|
-3
|
-3
|
+3
|
+3
|
-3
|
+2
|
+0
|
+6
|
+0
|
÷1
|
Requisites:
|
Str 16, Int 20
|
|
Race Slots 1, Class Slots 2
|
Alignment:
|
Any G
|
HD/level:
|
1d6
|
Feats:
|
3+level/3
|
To Hit:
|
0+level/2
|
Save Table:
|
2+level/2
|
Groups:
|
PC-Designed, Wizard, Archetype
|
Complexity:
|
CF=2
|
“Each hundred years on full moon’s rise, High in the winter solstice skies, The spell that cloaks the staff shall break, Revealing that which all would take….”
|
2 for 1 trading. Exceptional Int; bonus = (stat)-12.
|
Knows Wizard spells. Int bonus to progression.
|
You get +N*100% bonus experience, where N= (number of new dungeon rooms visited; max 252 rooms +5*magic items found in new dungeon rooms; max 52 items)/512. Max N=1.
|
Each Level: Choose an item below. You get that item.
|
Level 1: Continuous Map the Dungeon spell (Cartographer2 Improved).
|
Level 1 ¶: You have a free purple Padre hat and cloak. (AC+2, +LVL,+LVL)
|
Level 1: You have 4 potion slots (2 doses each, upgraded to 4 at level 2) to hold the potions detailed below. You can drink up to any number of these potions with a P action. Their duration will last indefinitely as long as you stay in the same room you drink them in. You can use a normal magic potion to refill these.
|
Item
|
Effect
|
Shield of Life/Blue Potion
|
1V, 4/d: Immune to moving enemies and moving enemy weapons.
|
Elixir of Destruction/Purple Potion
|
1V, 4/d: Destroy all moving objects/creatures in a room (fort save).
|
Guardian of Time/Yellow Potion
|
1V, 4/d: Timestop all moving objects in a room with hole in the middle (fort save).
|
Eyes of the Blind/Green Potion
|
1V, 4/d: See Invisibility as per spell.
|
Hats of Life
|
1 Heals mini-class pick at your LVL.
|
Blasting Bombs
|
1F: Create Door (Cartographer2 Improved).
|
Floor Portals
|
1F, 1/d: Move up or down 1 DL.
|
Spinning Coins
|
1D, 1/week: True Resurrection
|
|
Level 2: 1M, LVL/d: Summon a DL (LVL+2)/2 Marching Skull, Evil Eyeball, Bow-legged Troll, Slime Ball, Attack Fur, Tripod Spider, Tusk Demon, or Four-Eyed Head-Feet.
|
Level 3: Free Magic Elvin Boots. (AC +2, +LVL/+LVL, Can jump up to 20’)
|
Level 5, 10, 15 & 20: Gain a Kâstleröck Key (1V, 1/d: Create Door or Block).
|
Level 6, 12, 18, 24, 30 & 36: Gain a Staff of Demnos piece that acts as a LVL*1000 gp Metamagic Rod.
|
Level 36: Staff of Demnos: 1S, once: Lightning Bolt + Erase Boss (no resist).
|
|
|